Circle.java
package nl.tudelft.simulation.language.d2;
import java.awt.geom.Point2D;
/**
* The Circle class presents a number of mathematical utility functions for circles. For now, the class only implements static
* helper methods. No instances of the class should be made.
* <p>
* Copyright (c) 2003-2025 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. All rights reserved. See
* for project information <a href="https://simulation.tudelft.nl/dsol/manual/" target="_blank">DSOL Manual</a>. The DSOL
* project is distributed under a three-clause BSD-style license, which can be found at
* <a href="https://simulation.tudelft.nl/dsol/docs/latest/license.html" target="_blank">DSOL License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
*/
public final class Circle
{
/**
* constructs a new Circle.
*/
private Circle()
{
// unreachable code
}
/**
* Elegant intersection algorithm from http://astronomy.swin.edu.au/~pbourke/geometry/2circle/.
* @param center0 Point2D; the center of the first circle
* @param radius0 double; the radius of the first circle
* @param center1 Point2D; the center of the second circle
* @param radius1 double; the radius of the second circle
* @return the intersection
*/
public static Point2D[] intersection(final Point2D center0, final double radius0, final Point2D center1,
final double radius1)
{
double distance = center0.distance(center1);
double x0 = center0.getX();
double x1 = center1.getX();
double y0 = center0.getY();
double y1 = center1.getY();
Point2D[] result;
if ((distance > radius0 + radius1) || (distance < Math.abs(radius0 - radius1)))
{
return new Point2D.Double[0];
}
double a = (radius0 * radius0 - radius1 * radius1 + distance * distance) / (2 * distance);
double h = Math.sqrt(radius0 * radius0 - a * a);
double x2 = x0 + ((a / distance) * (x1 - x0));
double y2 = y0 + ((a / distance) * (y1 - y0));
if (distance == radius0 + radius1)
{
result = new Point2D.Double[1];
result[0] = new Point2D.Double(x2, y2);
}
else
{
result = new Point2D.Double[2];
result[0] = new Point2D.Double(x2 + h * (y1 - y0) / distance, y2 - h * (x1 - x0) / distance);
result[1] = new Point2D.Double(x2 - h * (y1 - y0) / distance, y2 + h * (x1 - x0) / distance);
}
return result;
}
}