Delay.java
package nl.tudelft.simulation.dsol.formalisms.flow;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Function;
import org.djutils.event.EventType;
import org.djutils.exceptions.Throw;
import org.djutils.metadata.MetaData;
import org.djutils.metadata.ObjectDescriptor;
import nl.tudelft.simulation.dsol.simtime.dist.DistContinuousSimulationTime;
import nl.tudelft.simulation.dsol.simulators.DevsSimulatorInterface;
import nl.tudelft.simulation.dsol.statistics.SimPersistent;
/**
* The Delay object is a flow object that delays an entity for a given time. After the time delay, the entity is released to the
* next flow object. During the time delay, the entity is held in the delay object.
* <p>
* Copyright (c) 2002-2025 Delft University of Technology, Jaffalaan 5, 2628 BX Delft, the Netherlands. All rights reserved. See
* for project information <a href="https://simulation.tudelft.nl/dsol/manual/" target="_blank">DSOL Manual</a>. The DSOL
* project is distributed under a three-clause BSD-style license, which can be found at
* <a href="https://simulation.tudelft.nl/dsol/docs/latest/license.html" target="_blank">DSOL License</a>.
* </p>
* @author <a href="https://www.linkedin.com/in/peterhmjacobs">Peter Jacobs </a>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @param <T> the time type
*/
public class Delay<T extends Number & Comparable<T>> extends FlowBlock<T, Delay<T>>
{
/** the distribution defining the delay. */
private DistContinuousSimulationTime<T> delayDistribution = null;
/** the function defining the delay. */
private Function<Entity<T>, T> delayFunction = null;
/** list of the current entities in delay. */
private final List<Entity<T>> delayedEntityList = new ArrayList<>();
/** persistent statistic for the number of delayed entities. */
private SimPersistent<T> numberDelayedStatistic = null;
/** NUMBER_DELAYED_EVENT is fired after receiving and after releasing an entity. */
public static final EventType NUMBER_DELAYED_EVENT = new EventType(new MetaData("NUMBER_DELAYED_EVENT",
"Number of delayed entities)", new ObjectDescriptor("numberDelayed", "number of delayed entities", Integer.class)));
/**
* Construct a new Delay flow block.
* @param id the id of the Delay flow object
* @param simulator the simulator
*/
public Delay(final String id, final DevsSimulatorInterface<T> simulator)
{
super(id, simulator);
}
/**
* Provide the Delay block with a new delay distribution.
* @param delayDistribution the new delay distribution
* @return the Delay instance for method chaining
*/
public Delay<T> setDelayDistribution(final DistContinuousSimulationTime<T> delayDistribution)
{
Throw.whenNull(delayDistribution, "delayDistribution cannot be null");
this.delayDistribution = delayDistribution;
return this;
}
/**
* @param delayFunction the function implementing the logic to return the delay time.
* @return the Delay instance for method chaining
*/
public Delay<T> setDelayFunction(final Function<Entity<T>, T> delayFunction)
{
this.delayFunction = delayFunction;
return this;
}
/**
* Turn on the default statistics for this flow block.
* @return the Delay instance for method chaining
*/
public Delay<T> setDefaultStatistics()
{
if (!hasDefaultStatistics())
{
super.setDefaultFlowBlockStatistics();
this.numberDelayedStatistic =
new SimPersistent<>("Delay.NrDelayed:" + getBlockNumber(), getId() + " number of entities in delay block",
getSimulator().getModel(), this, Delay.NUMBER_DELAYED_EVENT);
this.numberDelayedStatistic.initialize();
fireTimedEvent(NUMBER_DELAYED_EVENT, getDelayedEntityList().size(), getSimulator().getSimulatorTime());
}
return this;
}
@Override
public synchronized void receiveEntity(final Entity<T> entity)
{
Throw.when(this.delayFunction == null && this.delayDistribution == null, NullPointerException.class,
"received entity, but delayDistribution and delayFunction are both equal to null");
super.receiveEntity(entity);
this.delayedEntityList.add(entity);
fireTimedEvent(NUMBER_DELAYED_EVENT, getDelayedEntityList().size(), getSimulator().getSimulatorTime());
T delayTime = this.delayFunction != null ? this.delayFunction.apply(entity) : this.delayDistribution.draw();
getSimulator().scheduleEventRel(delayTime, this, "releaseEntity", new Object[] {entity});
}
@Override
protected synchronized void releaseEntity(final Entity<T> entity)
{
this.delayedEntityList.remove(entity);
fireTimedEvent(NUMBER_DELAYED_EVENT, getDelayedEntityList().size(), getSimulator().getSimulatorTime());
super.releaseEntity(entity);
}
/**
* Return the current delay distribution.
* @return the current delay distribution, can be null if not yet set.
*/
public DistContinuousSimulationTime<T> getDelayDistribution()
{
return this.delayDistribution;
}
/**
* Return the list of entities that are currently in the Delay block.
* @return the list of delayed entities
*/
public List<Entity<T>> getDelayedEntityList()
{
return this.delayedEntityList;
}
/**
* Return the number of entities that are currently in the Delay block.
* @return the number of entities that are currently in the Delay block
*/
public int getNumberDelayedEntities()
{
return this.delayedEntityList.size();
}
/**
* Return whether statistics are turned on for this Delay block.
* @return whether statistics are turned on for this Delay block.
*/
public boolean hasDefaultStatistics()
{
return this.numberDelayedStatistic != null;
}
/**
* Return the statistic for the number of concurrent delayed entities.
* @return the statistic for the number of concurrent delayed entities, can be null if no statistics are calculated
*/
public SimPersistent<T> getNumberDelayedStatistic()
{
return this.numberDelayedStatistic;
}
}