| Version | Date | Description |
|---|---|---|
| 2.0.0 | 2005-08-10 | |
| 1.1.12 | 2005-08-03 | |
| 1.1.11 | 2005-05-22 | |
| 1.1.10 | 2005-05-11 | |
| 1.1.9 | 2005-05-03 | |
| 1.1.8 | 2005-04-13 | |
| 1.1.7 | 2005-04-12 | |
| 1.1.6 | 2005-04-08 | |
| 1.1.5 | 2005-05-07 | |
| 1.1.4 | 2005-05-04 | |
| 1.1.3 | 2005-02-01 | |
| 1.1.2 | 2005-01-18 | |
| 1.1.1 | 2005-01-10 | |
| 1.1.0 | 2004-12-30 | |
| 1.0.9 | 2004-12-22 | |
| 1.0.8 | 2004-12-15 | |
| 1.0.7 | 2004-11-25 | |
| 1.0.6 | 2004-11-18 | |
| 1.0.5 | 2004-11-13 | |
| 1.0.4 | 2004-11-08 | |
| 1.0.3 | 2004-11-08 | |
| 1.0.2 | 2004-10-27 | |
| 1.0.2 | 2004-10-27 | |
| 1.0.2 | 2004-10-27 | |
| 1.0.1 | 2004-10-22 | |
| 1.0.1 | 2004-10-18 | |
| 1.0.1 | 2004-10-16 | |
| 1.0.0 | 2004-10-01 | |
| 1.0.0 | 2004-09-28 |
| Type | Changes | By |
|---|---|---|
| GameSupplier | Stijn-Pieter van Houten |
| GameManufacturer | Stijn-Pieter van Houten |
| GameManufacturerInteractive | Stijn-Pieter van Houten |
| package structure | Stijn-Pieter van Houten |
| parsers | Stijn-Pieter van Houten |
| production handlers and logic | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| ContentListData object created and changes applied to GameActorContentStore to prevent unexpected closures of panels client-side | Stijn-Pieter van Houten |
| most of the xsd's removed from build path and moved to scenarios | Stijn-Pieter van Houten |
| warm-up period of an experiment file is used to create a history for interactive players using computer-controlled actors, if the warm-up period has finished, the handlers are swapped to interactive handlers | Stijn-Pieter van Houten |
| serial UID's added to classes in the pchshopgame.statistics package | Stijn-Pieter van Houten |
| PCShopOrderHandlerMake added + changes in ParseHandler to process handler xml element | Stijn-Pieter van Houten |
| names of classes made more logical and consistent; references to DistributorGame and PCShop renamed | Stijn-Pieter van Houten |
| changes in package structure; move of classes | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| lat/lon handlers added | Stijn-Pieter van Houten |
| scenario decoupled from supplychain-game project | Stijn-Pieter van Houten |
| transportation costs taken into account | Stijn-Pieter van Houten |
| equity and balance sheet statistics added to GlobalSupplyChainData | Stijn-Pieter van Houten |
| handler parser | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| maximum count of DijkstraSemaphore made dependent on number of players | Stijn-Pieter van Houten |
| regions and statistic content handlers added | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| default autoranging of charts turned on | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| update on serialization mechanism; Dijkstra Semaphore added to keep multi-threadedness | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| changes in AmountPanel, spinner field made editable and checks are built in | Stijn-Pieter van Houten |
| caching of players gui's goes faster since the thread that does this has a higher priority than other threads in the sim ulation | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| serialVersionUID added to all serializable classes to improve deserialization | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| game animator added for serialization and synchronization purposes | Stijn-Pieter van Houten |
| serialization of games to disk by using synchronization mechanisms in the TreadedEventProducer and the GameLeaderInteractionLayer | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| update on project references and state save mechanism | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| prevented that when a frame is updated, it is automatically put on front | Stijn-Pieter van Houten |
| game management frame is no longer able to start or load a second game if another one has been loaded | Stijn-Pieter van Houten |
| login of player application | Alexander Verbrack |
| distributed introspection added | Stijn-Pieter van Houten |
| StackOverFlow error when serializing solved | Stijn-Pieter van Houten |
| TallySheet added | Stijn-Pieter van Houten |
| project dependencies | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| java doc version information | Stijn-Pieter van Houten |
| economics panel repaint methods | Stijn-Pieter van Houten |
| rfq message panel | Stijn-Pieter van Houten |
| setting of columnwidth of purchase or sales panel | Stijn-Pieter van Houten |
| project dependencies | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| adding of statistics for a distributed game leader | Stijn-Pieter van Houten |
| improvement of time management, made less expensive | Stijn-Pieter van Houten |
| player application for logging in changed | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| game management added | Stijn-Pieter van Houten |
| saving and loading of ids made possible | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| add serializable / persistency functionalities | Stijn-Pieter van Houten |
| distributed animation | Stijn-Pieter van Houten |
| scenario parser | Stijn-Pieter van Houten |
| xsd parsers | Stijn-Pieter van Houten |
| lat/lon calculation | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| project dependencies | Stijn-Pieter van Houten |
| distributed animation | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| amount spinner has a listener which increases the stepsize of the spinner during continious pressing a spinner button | Stijn-Pieter van Houten |
| latest delivery date panel made synchronized with earliest delivery date panel | Stijn-Pieter van Houten |
| implementation of financial statements windows | Stijn-Pieter van Houten |
| game leader content dialogs added | Stijn-Pieter van Houten |
| game leader content dialogs test suite added | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| opening of a client-side message frame made relative to the button invoking this action | Stijn-Pieter van Houten |
| updates on package structure | Stijn-Pieter van Houten |
| caching mechanism while loading a client-side application | Stijn-Pieter van Houten |
| game actor content store | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| added game leader application for distributed usage | Stijn-Pieter van Houten |
| implementation of distributed animation | Stijn-Pieter van Houten |
| game content store | Alexander Verbraeck |
| Type | Changes | By |
|---|---|---|
| message funnel renamed to client side interaction layer | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| message funnel to contr ol communication between clients and the server | Stijn-Pieter van Houten |
| changed updating of client-side statistics | Stijn-Pieter van Houten |
| JUNIT test suite | Stijn-Pieter van Houten |
| actor dialog panel logic instead of introspection | Stijn-Pieter van Houten |
| enhanced efficiciency of communication processes between client applications and game kernel | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| extended user interaction with player gui | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| customer statistics for a player gui | Stijn-Pieter van Houten |
| Type | Changes | By |
|---|---|---|
| supplychain-game became a maven project | Stijn-Pieter van Houten |